| What's left to do before Beta4
 
 CodeExplosions not making impact sound
 Glitch when changing maps in a map cycle, not allowing map to change at all (constant intermission moaning bug)
 door kill - set up the doors / plat froms to only inflict damage to non players (i.e. if (other.classname != "player") do damage)
 Platforms shouldn't get stuck because of corpses
 CTF mode doesn't want to use the team spawns, it only uses the deathmatch spawns
 player_team_1 spawns a blue player but flag_team_1 is a red flag and vice-versa
 corpses staying after player has left the game
 bullets/flares aren't setting off "bombs" - only radius damage weapons are.
 the screen should get progressively darker as you choke underwaterGet Crystal ball / coop view working
 
 make option for usable platformsa lot of things get pushed back when attacked
 test single player and items / health transitions between levels (func_changelevel)
 Recoil effect for tommy gun?
 napalm should hiss as it's going through the air - which wav file?
 
 Bot CodeLighter click and no attackDoesn't use elevators
 Doesn't move off of lava
 Doesn't hop out of water
 
 throwing TNT / Aerosol / proximity = SuicideBots need to watch out for proximities / shoot them?
 
 ModelsSeperate head model for the zombie for decapitated death
 Adjust eyes on zombie model to not be symetric
 
 SkinsNeeded for E1M1
Skin barrels, TNT & plain. (model: barrel, tile0907)Skin decapitated corps. (model: body1, tile2333 & 2334)
Skin bottle. (model: bottle2, tile0759)
Skin boulder. (model: boulder, tile0804)
Skin bloody waste bin. (model: buket1, tile0505)Skin calipers. (model: calipers, tile1715)Skin small candle stand. (model: candlbr1, tile0584)
Skin large candle stand. (model: candlbr2, tile0580)
Skin clock. (model: clock, tile1165 & 1166)Skin broken clock.
Skin fire extinguisher. (model: extngsh, tile0658)Skin tuft of grass. (model: grass2, tile0608)
Skin I.V. stand. (model: ivdrip, tile0962 & 0963)Skin small jar. (model: jar2, tile0802)Skin other small jar. (model: pot5, tile0604)Skin garden lamps. (model: lantern, tile0640)
Skin severed leg. (model: leg1, tile0682)
Skin canned zombie. (model: metbarrel2, tile0563)Skin potted plant. (model: plant1, tile1009)Skin fire poker. (model: poker, tile1716)Skin tall vase. (model: pot1, tile0537)
Skin reflection vase. (model: pot2, tile1063)
Skin saw. (model: saw, tile1714)Skin shovel. (model: shovel, tile1713)Skin sink taps. (model: skintaps, tile0485)
Skin skull impaled on stick. (model: sklstk3, tile0685)
Skin jawless skull. (model: skull1, tile0807)Skin skull standard. (model: skullrag, tile0607)Skin spade. (model: spade, tile1712)Skin spire. (model: statue4, tile0679)
Re-skin "Draven" headstone. (model: draven, tile1159)
Re-skin large skull headstone. (model: tombstn1, tile0706)
Re-skin broken KLK headstone. (model: tombstn2, tile0705)
Re-skin RIP headstone. (model: tombstn3, tile0701)
Re-skin cracked RIP headstone. (model: tombstn4, tile0704)
Re-skin brass cross. (model: tombstn5, tile0678)
Skin wood cross. (model: tombstn6, tile0730)Skin wall torch. (model: torch, tile0570)
Skin wreath stand. (model: wreath1, tile0575)
Skin large wall wreath. (model: wreath2, tile0633)
 MapsE1M1 - change cloak secret to beastvisionE1M1 - piano keys are backwards
 E1M1 - piano secret playing sound when going up and down.  Sound changes after played once (three different sounds)
 E1M1 - walls should only be destroyed by explosions (is there a flag set up for this already???)
 E1M1 - func_doors near piano need to open by player proximity, not by use button (set flags to non-zero)
 E1M2 - Add single player walls, use func_transparent with a style of 1 and alpha of 1
 E1M7 - Misaligned step textures
 E2M8 - Remove box around level
 E2M8 - Add single player walls, use func_transparent with a style of 1 and alpha of 1
 E3M7 - Remove box around level
 E4M1 - Tower has invisible blocking wall
 E4M1 - The double door at the start of the level cuts through the wall and sticks out
 E4M8 - Overlapping brushes when invisibility cloak secret is triggered
 
 E4M8 - Remove box around level
E4M8 - Life seed angle
 E4M8 - See through floor in front of huge chair
 E4M8 - Invisibility cloak secret doesn't have to be triggered to pick up cloakE4M9 custom texture for escalators
 E6M8 - Floors are too high in spots.  Player shouldn't have to jump up in certain areas
 BB4 Use func_rotate_train on platform to get it to work like it does in blood
 All maps need their original track number from blood to take advantage of the new ogg files
 Bot waypoints for all the maps
 buttons need to be fixed in (all???) the maps. automatically reseting (bb6)
 Not all buttons work (BB6)
 missing brain jars (obj_world_jar1) and meat barrels (obj_world_metbarrel) in E1M1 and E1M2
 secrets need to not have health anymore since we have the "use" button now
 test wait for button reset. Do the buttons automatically reset?
 test func_transparent for a normal brush
 bb3_2k1 - You can fall out of the level and get stuck very easily
 crypt - if you set the water alpha to anything but 1 you can see through the bottom of the map
 highnoon - should you have to shoot the chapel doors?  Make them rotate instead
 
 Maps in progressE1M1 - BlooditeE1M2 - Predator
 E1M3 - Joe Volante
 E1M4 - Bloodite
 E1M5 - Predator
 E1M6 - Timothy Hale
 E1M8 - -ED
 E3M1 - Bloodite
 E3M4 - Desdinova
 E4M5 - Da Weezle
 E4M7 - Joe
 E6M3 - -ED
 E6M9 - Joe
 CPBB02 - Rob Gove?
 CPBB04 - Rob Gove?
 
 Artdesrt1bk.tga is screwed upMake .spr files from all the transparent art tiles so we can use decals.
 
 night1rt.tga is huge (file size) compared to the other sky parts
 MiscRemove redundant sounds / files from the pk3s
 add burger queen / E3M1 to CVS and maps.pk3 (get from bloodite)
 E4M1 - add to the CVS
 E4M7 - add to the CVS
 E6M9 - add to the CVS
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