Nice concept screen Wrim. The animations on the Blood help screen always made it look like Blood would make a kickass side-scroller. An RPG would be fun too.
Obligatory note: So long as it stays a "concept" I won't have to move it into the xenoBlood group.
Search found 1832 matches
- Thu Sep 09, 2010 02:50 pm
- Forum: General Blood
- Topic: OnRPG, other Bloodmods, The world of a Cultist come to life
- Replies: 15
- Views: 40049
- Wed Sep 08, 2010 11:29 pm
- Forum: Model Discussion
- Topic: DustyStyx' .planfile
- Replies: 16
- Views: 41851
A bit of progress with Blender. I got caught up trying to do a polar array in Blender the way I was used to doing it back in the day with AutoCAD.... didn't work so well. I did a mock-up of the spiked log in Blender 2.5 that I'm happy with. Now to get it in scale with the original image, and animate...
- Tue Sep 07, 2010 02:50 pm
- Forum: Model Discussion
- Topic: IQMs for Transfusion?
- Replies: 4
- Views: 15237
- Sun Sep 05, 2010 04:55 am
- Forum: General Gaming
- Topic: Amnesia: The Dark Descent
- Replies: 11
- Views: 13885
- Sun Sep 05, 2010 04:53 am
- Forum: General Gaming
- Topic: Duke Nukem Forever to be released in 2011
- Replies: 23
- Views: 28357
They did Borderlands. I've not had a chance to play it, but my friends like it a lot. I could see them doing a decent job of it if they just have to finish up what was already done.
- Sat Sep 04, 2010 01:17 pm
- Forum: General Gaming
- Topic: Duke Nukem Forever to be released in 2011
- Replies: 23
- Views: 28357
- Sat Sep 04, 2010 01:14 pm
- Forum: Programming Discussion
- Topic: Return to Castle Wolfensien SP code released
- Replies: 12
- Views: 23739
- Sat Sep 04, 2010 01:10 pm
- Forum: Programming Discussion
- Topic: This isn't your gran'pappy's DarkPlaces engine
- Replies: 2
- Views: 13124
- Sat Sep 04, 2010 01:04 pm
- Forum: Model Discussion
- Topic: IQMs for Transfusion?
- Replies: 4
- Views: 15237
- Wed Sep 01, 2010 03:53 pm
- Forum: Model Discussion
- Topic: IQMs for Transfusion?
- Replies: 4
- Views: 15237
IQMs for Transfusion?
After poking around some, Ive been told to try using the IQM format for our models. The developer's kit can be found here: http://lee.fov120.com/iqm/ It does have plug-ins for Blender, but I've not been able to get it to work with the Blender 2.5 beta. I imagine that I'm doing something wrong, but t...
- Wed Sep 01, 2010 03:46 pm
- Forum: Model Discussion
- Topic: DustyStyx' .planfile
- Replies: 16
- Views: 41851
- Wed Sep 01, 2010 02:18 pm
- Forum: Map Status
- Topic: populating the todo
- Replies: 4
- Views: 38294
- Fri Aug 27, 2010 05:16 pm
- Forum: Transfusion Discussion
- Topic: Project proposal - fan/community feedback
- Replies: 5
- Views: 16222
Yeah, but that's really not our place. At one time, we did have a Spanish gaming magazine that wanted to distribute Transfusion with their monthly CD and we thought that was fine; as we felt that it was basically like offering shareware on CD. Steam itself might be akin to that situation, but we don...
- Thu Aug 26, 2010 03:05 pm
- Forum: Transfusion Discussion
- Topic: Project proposal - fan/community feedback
- Replies: 5
- Views: 16222
MusoSpuso, welcome to the forums. As I understand it, Atari still owns the publish rights to Blood and has recently employed those rights by allowing GoG.com to sell digital copies of Blood on their behalf. Just to clarify any questions about what IP rights Transfusion has on Blood... it doesn't. Tr...
- Wed Aug 25, 2010 08:41 pm
- Forum: Forum & Website Issues
- Topic: Disabled Guest Posting
- Replies: 6
- Views: 15726
Disabled Guest Posting
I am going to temporarily (for a week or two) disable guest posting in "Transfusion Development". The bots are getting to be annoying.