Search found 1832 matches
- Tue Aug 24, 2010 03:43 pm
- Forum: Transfusion Discussion
- Topic: I would like to Help!
- Replies: 4
- Views: 14321
I'll send you a PM, but there are generally 3 areas that the project divides up into. Code, Mapping, and Media (models, textures, sound, etc.). Basically, pick your strong point and see what you can do with it. We are currently using the DarkPlaces engine which is Quake based, so any eDuke/Build exp...
- Sun Aug 22, 2010 02:06 am
- Forum: General Blood
- Topic: Blood with YANG
- Replies: 4
- Views: 5942
Well, the CRC32, MD5 and SHA numbers are checksum verification numbers which you can use to verify if you have the correct copy of whatever file the checksum correspond to. It works like this: if you run a file (say Blood.exe) through a sum-checker it will spit back certain value (the MD5 or SHA num...
- Sat Aug 21, 2010 08:25 pm
- Forum: General Gaming
- Topic: Free Gamer Blog
- Replies: 2
- Views: 6496
- Sat Aug 21, 2010 08:24 pm
- Forum: General Blood
- Topic: Blood with YANG
- Replies: 4
- Views: 5942
Set it to point to Setup.exe rather than Blood.exe and follow the setup.exe instructions here: viewtopic.php?t=1149&start=2
- Sat Aug 21, 2010 02:33 pm
- Forum: General Gaming
- Topic: Free Gamer Blog
- Replies: 2
- Views: 6496
- Tue Aug 17, 2010 04:00 pm
- Forum: Programming Discussion
- Topic: Return to Castle Wolfensien SP code released
- Replies: 12
- Views: 23800
DustyStyx: Hi Forest, I was just curious, if some one was in the mind to merge the newly released SP code from RTCW to DP, could it be done? DustyStyx: or rather, have DP act on it. Rather than QC I mean. DustyStyx: or would it have to be converted to QC? LordHavoc: umm... LordHavoc: yeah, converte...
- Tue Aug 17, 2010 04:50 am
- Forum: Programming Discussion
- Topic: Return to Castle Wolfensien SP code released
- Replies: 12
- Views: 23800
- Mon Aug 16, 2010 09:55 pm
- Forum: Showcase
- Topic: Blood Wiki (Continued)
- Replies: 36
- Views: 85990
- Mon Aug 16, 2010 03:32 pm
- Forum: Programming Discussion
- Topic: Return to Castle Wolfensien SP code released
- Replies: 12
- Views: 23800
- Sat Aug 14, 2010 08:00 pm
- Forum: Programming Discussion
- Topic: Return to Castle Wolfensien SP code released
- Replies: 12
- Views: 23800
Return to Castle Wolfensien SP code released
It's that time of year again, and QuakeCon is in full swing. It looks like they've seen fit to release the source code for RTCW this time round.
PlanetWolfenstein news article
Would it be possible to use the SP code to kick start the SP side of TFn?
PlanetWolfenstein news article
Would it be possible to use the SP code to kick start the SP side of TFn?
- Tue Aug 10, 2010 12:09 am
- Forum: General Gaming
- Topic: Amnesia: The Dark Descent
- Replies: 11
- Views: 13892
- Sat Aug 07, 2010 11:18 pm
- Forum: Map Status
- Topic: populating the todo
- Replies: 4
- Views: 38451
- Mon Aug 02, 2010 09:40 pm
- Forum: Model Discussion
- Topic: DustyStyx' .planfile
- Replies: 16
- Views: 41992
Hurray, I found the Blender 2.5 manual. It looks like it is still under development, but not to bad for a start.
- Mon Aug 02, 2010 04:11 am
- Forum: Transfusion Discussion
- Topic: Transfusion uses Quake engine?
- Replies: 1
- Views: 11721
First, welcome to the forums. The original release of Transfusion (1.01) pretty much used the original Quake engine. You could get it to work on WinQuake for instance. Since then we've been been using the DarkPlaces Quake engine, which has a lot of the same technology built into it that you will fin...
- Sun Aug 01, 2010 12:46 am
- Forum: Model Discussion
- Topic: DustyStyx' .planfile
- Replies: 16
- Views: 41992
Blender Beta
Sweet! It looks like they've released the Blender 2.5 Beta!
http://www.blender.org/development/rele ... ender-250/
http://www.blender.org/development/rele ... ender-250/